Group Projects
Zomb-E
About
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Zomb-E is a first-person shooter inspired by Call of Duty: Black Ops Zombies.
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Engine: Group's own engine Penugine
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10 weeks of development.
My Contributions
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Developed 3D pathfinding algorithms using a navmesh.
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Gameplay features such as unique gun behaviors.
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AI behaviors and features using a behavior tree.
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Implemented a system for dynamically creating different types of enemies.
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General gameplay features.
Spite:
Shadow of the Spider Lily
About
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Spite: Shadow of the Spider Lily is a top down action adventure game inspired by Diablo 3.
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Engine: Group's own engine Penugine.
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10 weeks of development.
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Developed a navmesh baking & import pipeline to our custom engine.
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Developed navmesh pathfindinging for AI characters.
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Implemented different AI classes with custom behaviors.
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Player movement.
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General gameplay features.
My Contributions
Fallen Star
About
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Fallen Star is a 2D platformer inspired by Ori and the Blind Forest.
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Engine: TGE (School's in-house engine).
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10 weeks of development.
My Contributions
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Built a fully modular event system enabling communication across gameplay systems.
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Created custom animation controllers per object type for animation syncing and modular logic transitions.
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Gained practical experience in data-driven development and visual content integration using JSON.
Octo Quest
About
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Octo Quest is a top down action adventure game inspired by Tunic.
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Engine: TGE (School's in-house engine).
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8 weeks of development.
My Contributions
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Data driven export/import for level data from Unity to TGE.
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Implemented a central grid-system which served as the foundation for many gameplay features.
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AI features and gameplay.
Astro Chase
About
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Astro Chase is an endless runner inspired by Subway Surfers.
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Engine: Unity.
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6 weeks of development.
My Contributions
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Implemented an animation state system.
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Player movement.
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Gameplay elements such as dynamic obstacles and power ups.