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Group Projects

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Zomb-E

About
  • Zomb-E is a first-person shooter inspired by Call of Duty: Black Ops Zombies.

  • Engine: Group's own engine Penugine

  • 10 weeks of development.

My Contributions
  • Developed 3D pathfinding algorithms using a navmesh.

  • Gameplay features such as unique gun behaviors.

  • AI behaviors and features using a behavior tree.

  • Implemented a system for dynamically creating different types of enemies.

  • General gameplay features.

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Spite:

Shadow of the Spider Lily

About
  • Spite: Shadow of the Spider Lily is a top down action adventure game inspired by Diablo 3.

  • Engine: Group's own engine Penugine.

  • 10 weeks of development.

  • Developed a navmesh baking & import pipeline to our custom engine.

  • Developed navmesh pathfindinging for AI characters.

  • Implemented different AI classes with custom behaviors.

  • Player movement.

  • General gameplay features.

My Contributions

Fallen Star

About
  • Fallen Star is a 2D platformer inspired by Ori and the Blind Forest.

  • Engine: TGE (School's in-house engine).

  • 10 weeks of development.

My Contributions
  • Built a fully modular event system enabling communication across gameplay systems.

  • Created custom animation controllers per object type for animation syncing and modular logic transitions.

  • Gained practical experience in data-driven development and visual content integration using JSON.

Octo Quest

About
  • Octo Quest is a top down action adventure game inspired by Tunic.

  • Engine: TGE (School's in-house engine).

  • 8 weeks of development.

My Contributions
  • Data driven export/import for level data from Unity to TGE.

  • Implemented a central grid-system which served as the foundation for many gameplay features.

  • AI features and gameplay.

Astro Chase

About
  • Astro Chase is an endless runner inspired by Subway Surfers.

  • Engine: Unity.

  • 6 weeks of development.

My Contributions
  • Implemented an animation state system.

  • Player movement.

  • Gameplay elements such as dynamic obstacles and power ups.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry
and The Game Assembly, neither student nor company may be in contact with one another regarding
internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

+46 70-671 44 20

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