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ABOUT ME

Hey! I'm William, a game programmer student at The Game Assembly with a curious mind and passion for solving complex problems (preferably ones involving AI, gameplay, or finding out why your character just got stuck in a wall).

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I thrive where creativity meets code, whether it's designing AI systems or collaborating in cross-disciplinary teams to bring ideas to life. Through my years at The Game Assembly and Södertörn University, I’ve worked on 12+ game projects using agile methods, using both Unity and custom engines, and developed everything from engine tools, pathfinding systems to gameplay mechanics.

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Before diving into code full-time, I picked up a thing or two from working in marketing, sales, and even co-founding a student company. These experiences didn’t just teach me how to pitch ideas or organize events, they honed my ability to communicate clearly, adapt quickly, and work as part of a team.

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When I’m not coding, I’m probably painting Warhammer minis, working out, or simply playing a game I’ve already beaten five times. I believe great games come from passionate teams who love what they do, and that’s exactly the kind of environment I’m looking to be part of.

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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry
and The Game Assembly, neither student nor company may be in contact with one another regarding
internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

+46 70-671 44 20

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