ABOUT ME
Hey! I'm William, a game programmer student at The Game Assembly with a curious mind and passion for solving complex problems (preferably ones involving AI, gameplay, or finding out why your character just got stuck in a wall).
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I thrive where creativity meets code, whether it's designing AI systems or collaborating in cross-disciplinary teams to bring ideas to life. Through my years at The Game Assembly and Södertörn University, I’ve worked on 12+ game projects using agile methods, using both Unity and custom engines, and developed everything from engine tools, pathfinding systems to gameplay mechanics.
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Before diving into code full-time, I picked up a thing or two from working in marketing, sales, and even co-founding a student company. These experiences didn’t just teach me how to pitch ideas or organize events, they honed my ability to communicate clearly, adapt quickly, and work as part of a team.
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When I’m not coding, I’m probably painting Warhammer minis, working out, or simply playing a game I’ve already beaten five times. I believe great games come from passionate teams who love what they do, and that’s exactly the kind of environment I’m looking to be part of.
